Communications Tech

Welcome to CMT 11

 

Fundamentals of Communication Technology

Deals with the history of communication technology, its evolution and issues surrounding the use of these technologies today. These topics will threaded throughout the course.

Photography

You will learn how a DSLR (Digital Single Lens Reflex) camera functions and how to use one to create effective and  interesting photographs. You will also learn how to enchance and manipulate images with photo editing and graphics software.

Graphic Design

You will learn the basics good design and become familar with the features of graphics software in order to create eye-catching designs for print and Web media.

Web Publishing

You will learn the fundamentals of HTML and how to create an effective webpage. You will also learn how to incorporate multimedia into your Web projects. We will examine various current Web technologies that allow for a rich experience on the Internet.

Animation

You will learn how animation is assembled frame by frame and create your own project.

 If you would like more information on the course, you can read the curriculum document here.


 

Evaluation

Fundamentals of

Communication Technology… 15 %

Photography………………………. 20 %

Graphic Design…………………… 20 %

Web Publishing…………………… 20 %

Animation…………………………… 15 %

Final projects (Process Exam).. 10 %

 


Class Routine and Procedures

Getting Ready

Since most of the time you will be working  on a computer, it is important that your computer is ready to work with as soon as possible. When you arrive, turn your computer on, login and then if you know what program/Website you will be working with, start the program or load the page. Then turn your monitor off and wait for instructions from the instructor. This is not a time to play games, check your email, etc.

Listening

Whenever the teacher is instructing, turn your body toward the front of the room and look at the instructor. No headphones in your ears. Be respectful and listen. When students have their computers ready to go, the instructor will talk about the day’s lesson, perhaps reveiw a previous lesson, and provide instruction. If the instruction requires you to follow along step by step on your your computer, you will turn your computer on and follow along. Many of the programs we will be using have a steep learning curve and you will need to give your full attention to the instruction. If you get lost or start to fall behind, let the instructor know immediately.

Getting Help

There may be times while you are working on a project that you can’t remember the steps to accomplish a task, or are just plain lost. Don’t despair, and above all, don’t just sit doing nothing or spending too much time trying to figure it out. Ask the instructor or a classmate for help.

Submitting Your Work 

On the school’s network, there is a “Passin” folder. This is the T drive. This is where you will pass in your assignments. Pay careful attention to how you name your files when you pass them in. You will be given clear instructions on what filename to use with each assignment. If you do not use the exact naming convention, your instructor might not be able to access your work.

Finishing Your Work

Many of the programs we will be using in the course are free open source software or Websites which you can use on your own computer at home. If you do not complete an assignment within a reasonable amount of time in class, it will be your responsibility to complete your work at home and then to bring it to school to pass in. Having a USB drive with you in class would be a great idea, as some of the files many simply be too big to email.